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- Creator: Jochen Bruesseler
- Bluecherplatz 3
- 52068 Aachen (Germany)
- Tel.: +49 241 502432
- E-Mail: 0241502432-0001@t-online.de
- alias Jochen.Bruesseler@t-online.de
-
- Object of the Enterprise NCC 1701-A made with Imagine 4.0
-
- "Oh, no! There are already a lot of Enterprises in this archive!"
-
- That might be your reaction. But look at the demo picture inside this
- lha-archive and you will understand, why Tobias Richter (I think you´ll
- know him?) has converted and reworked the model to SGI software
- (I think the software was "ALIAS") and made "her" move in his last
- Demo Reel.
-
- At this place if you will read this: Thank´s a lot, Tobias! It looks great.
-
- A little help:
-
- You need to have Essence II for the hullplate surface installed in the
- Imagine folder. If not, the surface looks less real. But you might use
- textures like dirt.itx and mix it softly with the brushes to get a
- little bit the look of a used object. I hate those perfect clean
- surfaces some others uses for their objects.
- Brushmaps containing the used "Hullplates" are also under construction,
- because I am working on a Lightwave version of the Enterprise. Here the
- Essence II package is useless and I have to create pictures of the textures
- and mix them with the brushmaps in a paint software. But they are
- still under construction and coming soon.
- It might be possible that you have to change the path definitions of
- brushes or textures to your environment in the different parts and
- subgroups of the object.
- For rendering you will need a minimum of 16 Mbytes RAM. Sorry, but a
- detailed object got its price and it should look well. This is not the
- present status of the object. Imagine what it takes, if it is finished
- and ready to take part in a video I am working on with my friend and
- colleague at Keyframe.
-
- If you have time and patience enough (or a 68060 installed), render in
- full trace, which does not need so much memory for initialization and
- kill all commodities, background tools etc.. Another solution might be
- using any virtual memory like GigaMem or VMM. With GigaMem Imagine works
- proper, but much times slower.
-
- The question of rendering times....????
-
- The answer: A POWER-PC (Hello AT or Phase5! What´s up folks? We/I need no
- Walker! What we/I need is a Runner nearly entering hyperspace!)
- or (please forgive me...) a Pentium 100 and up is more than
- useful if you like to animate it.
-
- A little history:
-
- This thing is handmade and made within 3 months. I used sketches, fotos,
- prints and at last the book "Mr. Scotts guide to the Enterprise" to
- create my favourite Enterprise of Star Trek IV - VI.
-
- The name, numbers and the whole brush design are created on a Macintosh
- (Sorry, Emplant too!!!) by using Adobe Illustrator to get exact parts.
- This EPS-files are converted to TIFF-files with Photoshop and finally
- converted via Emplant and ADPRO to IFF. What a work, but I tried to manage
- all this things Amiga-only. Forget it, and for what do I work all days
- on a Macintosh in my job.
- Let me know if you like my object and if you make any private pictures or
- animations with it. Have fun but I don´t like any commercial use (that
- I will try to do for myself).
-
- If you want to spread it, please leave this package as it is, containing
- this "readme" of course. If you want to use it, please let me know. If you
- didn´t like it, delete it.
-
-
- JB from Keyframe
-
- (Sorry for my English writing but this is my second readme. It becomes better!
- I promise.)