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1996-06-21
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Creator: Jochen Bruesseler
Bluecherplatz 3
52068 Aachen (Germany)
Tel.: +49 241 502432
E-Mail: 0241502432-0001@t-online.de
alias Jochen.Bruesseler@t-online.de
Object of the Enterprise NCC 1701-A made with Imagine 4.0
"Oh, no! There are already a lot of Enterprises in this archive!"
That might be your reaction. But look at the demo picture inside this
lha-archive and you will understand, why Tobias Richter (I think you´ll
know him?) has converted and reworked the model to SGI software
(I think the software was "ALIAS") and made "her" move in his last
Demo Reel.
At this place if you will read this: Thank´s a lot, Tobias! It looks great.
A little help:
You need to have Essence II for the hullplate surface installed in the
Imagine folder. If not, the surface looks less real. But you might use
textures like dirt.itx and mix it softly with the brushes to get a
little bit the look of a used object. I hate those perfect clean
surfaces some others uses for their objects.
Brushmaps containing the used "Hullplates" are also under construction,
because I am working on a Lightwave version of the Enterprise. Here the
Essence II package is useless and I have to create pictures of the textures
and mix them with the brushmaps in a paint software. But they are
still under construction and coming soon.
It might be possible that you have to change the path definitions of
brushes or textures to your environment in the different parts and
subgroups of the object.
For rendering you will need a minimum of 16 Mbytes RAM. Sorry, but a
detailed object got its price and it should look well. This is not the
present status of the object. Imagine what it takes, if it is finished
and ready to take part in a video I am working on with my friend and
colleague at Keyframe.
If you have time and patience enough (or a 68060 installed), render in
full trace, which does not need so much memory for initialization and
kill all commodities, background tools etc.. Another solution might be
using any virtual memory like GigaMem or VMM. With GigaMem Imagine works
proper, but much times slower.
The question of rendering times....????
The answer: A POWER-PC (Hello AT or Phase5! What´s up folks? We/I need no
Walker! What we/I need is a Runner nearly entering hyperspace!)
or (please forgive me...) a Pentium 100 and up is more than
useful if you like to animate it.
A little history:
This thing is handmade and made within 3 months. I used sketches, fotos,
prints and at last the book "Mr. Scotts guide to the Enterprise" to
create my favourite Enterprise of Star Trek IV - VI.
The name, numbers and the whole brush design are created on a Macintosh
(Sorry, Emplant too!!!) by using Adobe Illustrator to get exact parts.
This EPS-files are converted to TIFF-files with Photoshop and finally
converted via Emplant and ADPRO to IFF. What a work, but I tried to manage
all this things Amiga-only. Forget it, and for what do I work all days
on a Macintosh in my job.
Let me know if you like my object and if you make any private pictures or
animations with it. Have fun but I don´t like any commercial use (that
I will try to do for myself).
If you want to spread it, please leave this package as it is, containing
this "readme" of course. If you want to use it, please let me know. If you
didn´t like it, delete it.
JB from Keyframe
(Sorry for my English writing but this is my second readme. It becomes better!
I promise.)